2016年3月28日星期一

three days in Gold Miner

Game instructions
     Use the claw and reel to mine gold and other treasure out of the earth. The claw will swing back  and forth. Press the down arrow to lower it. Once it has grabbed something it will reel it up. Heavy objects like rocks and large pieces of gold will be harder to reel up. Grab bags contain random amounts of money, a strength power-up, or a stick of dynamite. Between levels you can buy items that can help you.
     Collect the target amount of money by the end of the level. If you don’t meet your goal by the end of the level it’s game over. Your money carries over from one level to the next.
      
Game character
an old Gold Miner who seems fifty years old try to collect a certain amount of gold to reach the gold goal    


Dairy
 Day1
 I like taking adventures,especially Treasury Seeking. One day I came to an ancient and magical world which seems like nothing just desert, but I think here might be something cool for me to explore. Suddenly when I was walking, I found my feet touch something hard on the ground . I took a look at that, it was a stone door, I was so excited to find it, with the curiosity I intend to open the door and go down along the downstairs. but, the underground is quiet dark, and I am already very tired because of my old age, I need to sleep early today, good night! Everyone!


Day2
 I open my eyes, omg! I can’t believe that I come to such a fancy world, I see a lot of Gold, some are very big, some are kind of small, beside them there are also many grey stones. What interests me most is that the bag with question mark. However there is alarm which shows that the time for every step to get the gold is limited. Luckily I carried claw and reel with me, since it runs the time, I take aim at the largest gold, oh yes, I get it, and continue getting large gold as quickly as possible, but again since I am very old, I already run out of my strength and am so exhausted to get more gold, hmmmm, okay, I gonna try the  mysterious bag, oh, thanks God, the bag inside is a lot of energy for me to make abundant supplement in time. When I intend to get more, the alarm is knocking, oaky, fine I get pass for the first track, take a rest, and do tmr!


Day3

 So excited to continue my adventures here, after one-night’s enough rest, I decide to get more golds as I can, wow, many diamonds appeared, hhhhhhhh, also, some moving pigs carries the diamonds, they look so cute, let me catch you~~`. oh no, they move so fast, i think i should get them later, just get the gold more I can, okay, enough, maybe the diamonds over there are easy to get, what a pity, I don’t control the direction well, it grabs the stone which runs me a lot of time, aaaaaaa, the alarm is knocking, okay, how poor me ㅜㅜㅜㅜㅜ

The Reactable: Tangible and Tabletop Music Performance

  The Reactable : Tangible and Tabletop Music Performance

   Basically this paper talks about the musical instruments turns music into a tangible and visual experience, enabling musicians to experiment with sound, change its structure control its parameters and be creative.
    As we all know, the traditional musical instruments are really physical for the performances to be played with, actually, the traditional musical types still have the effects on inspiring the musicians to deal with the musical new interfaces.but this new type of instruments totally shifts from the lower-level details to the higher-level details from the views of performers. So, in the way the musician performance can pay attention to controlling strategies rather than perform data, which I think it can give the performers more freedom to create the sound, structure and parameters, therefore, to some extent, more creative works can exit.
    What I mentioned above  is called musical tables which becomes difficult to keep track of every new proposal, personally I think musical tables are pretty interesting for me, because the music itself for people is hard to be tangible, especially for those who don't have talents on editing the music, that will be a good try for those people to get step on. And also, the musical tables can be used well in collaboration and control sharing.
  Firstly, for music controllers, such an innovative musical interface is really essentially different from the original ones. it’s pretty a good start for them to develop changing musical structure by using them. 
   Secondarily, the visual feedback play a significant role on the tangible music interfaces and musical tabletops, which becomes an important asset to communicate the states and behaviors during the musical process, also the visual feedback can solve another relevant problem of laptop music performance.

    According to the last part, I want to mention more about the reachable system, mainly, it is about rotating and connecting the translucent and luminous  to each other, which is based on computer vision, deeply inspired by modular analogue synthesizers.

2016年3月20日星期日

Technology affordances

This article more focus about the relation with technology and affordance, from the angle of technology, why affordances should be paid high attention to. And also the users’ culture, experience and learning can become the important part to deicide the actual perception of affordances. On the other way, the technology like media can offer the stage for affordance to be utilized well. So mainly, I want to mention three parts to express what I get from the article.
      Affordance is kind of abstract concept for people to understand at first time, but affordance really deeply connected with people’s interactions and human actions. The reason why people link the affordance to the technology is that technology itself remains the capabilities and limitation for people, so affordance as a tool to help people how to use the technology, also it can serve the strength and weakness of technologies. In addition the affordance have ecological approaches and cognitive approaches. In the article it takes the climbing as an example, the affordance for the climbing and the users have close interaction. Meanwhile, the concept comes from perception and action, metaphor and learning and sth else.
      Above all what are affordances? Firstly, we should think of our human organic system, the affordances should offer the tips for human to figure out how they input their action to the technologies.
     Tools afford different actions,and here I would like to mention the differences between the smart phone and keyboard phone. The keyboard phone through the keyboard to afford the signal for users to interact with it, but for the smart phone, it requires higher design skills for users to figure out how to manage it at the first time. Therefore, making affordances perceptible is one approach to designing easily-used system. Moreover, in author’s view, appearance play an important role on offering perceptible affordances. 
      Secondarily the actual perception of affordance was influenced by observer’s culture, social setting and experience,etc. So it seemed that we can design and analyze our own term of affordances. The perceptual system make possible are relevant to culture.  For example, I want to show the users that something is a button, so I should utilize the various graphical techniques to make the button looks like a button for users to figure out easily.  However, it doesn’t mean the more perceptual information, the better effect will come out. I like the sentence from the article, the role of a good interface is to guide attention via well-designed groups of sequential and nested affordances.

     The last part is about modes,media and affordances. Through the role of media can make affordances are very diverse, users can see or hear to get use to the technology, which are easier for user to understand.

affordance, conventions and design

 Actually when I first saw the word “ affordance”, I was kind of confused what the affordance here present for, the article seems be filled with a lot of professional words and theoretic statement, to be honest, it is kind of difficult for people to get into what the information is. So personally I think the article don't give a good affordance to me who has not good understanding.
    Basically, as designers our target is to help people understand how to use our designs, what we research , the aim is to serve users to have better user experience. Therefore, the concepts of our designs includes the conceptual model, real affordances, perceived affordances, perceived affordances, constraints and conventions. 
   at first, it talks about the affordance, conventions and design in details, and how the three matches with each other. Regarding to the affordance, in the article it said it refers to the actionable properties between the world and an actor, what I can get the information from here is that affordance as a tool or bridge for user to utilize the product by action. and to some extent, it don’t have to be very visible, in fact people can depend on perceptual sense to adjust what kind of action they can match to the affordance,and also it mentioned button, icon,cursor which are the perceived affordances, those displays are not affordances. Frankly speaking I didn’t get a clear expansion here, so I guess the whole system of those button,icon and cursor can be regarded as affordance.
I was very excited about the question when you first see anything you have never seen before, how do you input your action to get start with the device. so through this question, I get a bit feeling that how important the function of affordance is, exactly speaking, how the appearance of the affordance.  They can provide people the perpetual information to lead people know how to do.
Mainly, operating a device contains  three parts conceptual models, constraints and affordance. The most important point is to understand conceptual model, I think the reason why it is important is that after you understand the concept, you can do the two next or following steps better.
    Taking computer as an example, we can realize the different parts of the device can afford different human actions. Like our body, different parts of body take different jobs to be a human system. 
   Also, it talks about the affordance of screen depend on different device, it also connects with how technology developed, like when you see phone or pad screen, it affords the action of touching, but for the computer, most of them afford clicking not touching, for my personal perspective, I like typing, I don’t know the reason, maybe when I heard the sound of typing make me feel good, because it expressed that I am working hard now through typing. 
    About the constraints and conventions,  there are main three kinds of constraints which are physical, logical and cultural. The physical one applies with real affordances, and the logical one can guide behaviors to make the fundamental design model visible, and last, the cultural one belong to the area of a culture group.
   Moreover. Conventions are not arbitrary, they evolve and require a community of practice. Additionally, it’s easy and arbitrary to change affordances but the conventions are bit stable and hard to be made a change.

    

video 10 years later

https://www.youtube.com/watch?v=9mF5pUzKcwQ&feature=youtu.be

2016年3月11日星期五

portfolio


This is the namecard I made, the reason why I like it is that the logo which is combined the two initials of my first name and last name, And it looks simple and neat to represent myself.


This is for the visual system class, I made the calendar which concept is ramen, I like it because it is kind of Chinese elements with fun visual elements.


2016年3月10日星期四

personal statement

        My name is Koruna Zhu, I am a Chinese student, and 13.5 of IID,Techno Art Division, Underwood international college.  Design is my interest, but can't represent my whole life, from my personal perspective, the nature is the best design for human, but for our human, we use technology to design interactive products to develop people's life quality. Before I came to Korea, I have never studied abroad so that my English is not that kind of fluent and good, that's a big problem make me shy and not very confident to share my idea in public. But i think i am a kind person and welcome anyone wants to chat with me or get some help from me if I can.
     Actually I am not good at drawing, but I enjoy imagination and drawing some sketches when I am free, when I was in high school, I designed a logo for our school's athletic meeting, at that time I felt that when my work are accepted and appreciated by other people, that's really a pleasant and unforgettable moment in my life. Before I came to Korea, all I did was involved into mandatory courses and exams for college admission, so at that time, I just love designing in my own way freely without any design education. Through TAD, I learned a lot of useful knowledge and experience, when I was freshman, at first I expected to take CDM as my major, but I feel IID more focuses on the design itself, from all the courses I have learned, in conclusion, typography is a strong item for designer to focus on and utilize, also analyzing user experience and user need are very necessary for designers to consider before starting our work, meanwhile learning how to cooperate with our students is challengeable  but valuable for us to adapt company pair work.
    Regarding to things that I like, I have many hobbies, but frankly speaking, the most enjoyable thing for me is sleeping, because through sleeping, not only I can take a rest but dreaming is very exciting for me to enter into a new world, that sounds a bit crazy, except for nightmare, I really enjoying the dreaming world. And I also like taking shower, it’s a good way to put down stress and take breathe to adjust myself. And for my hobbies, In design part, I like making clothes even I don’t have plenty of experience and knowledge about that. Also, when I walk around outside I enjoy taking photography. Additionally, I would like to develop my visual skills through learning some visual design, I think visual pattern can spread strong power for people to get their personal appreciation and feelings. Moreover, traveling is one thing I like to do which I can get many inspiration when I see different scene, culture,custom and people. Traveling make myself to give myself time to take meditation. Since I live abroad alone now so for me the important thing is to share my time with my parents, especially it’s treasurable time for me to chat with my mom. The last thing I would like to mention is about my belief, praying and communicating with God are valuable and relaxing for me.
      Basically what I like to learn from the course mainly includes two parts, one is to learn what the interaction design is, and get the knowledge of making bridge between products and users, nowadays the design is required to be more interactive. I hope it can help me improve my design skills through considering user experience. The other part is to develop my communication skills and cooperation skills by pair work. Also what I should consider is that when I come up with my ideation in my mind, how I realize my ideation and output the outcome and work.
      Officially, my dream is to be a designer, before I dreamed to be a clothes designer, to design clothes based on my type and my preference, but since what I learned in the college, there are more about visual design and information design, so I am not sure what I gonna be, just hope I will do what I enjoy, besides my job, I dream to have a happy family where I can be myself and grow up in belief together.